Kirby creates four icicles, two to either side of him. Kirby shoots three large drops of water that splatter behind him as he dashes forward.Īs Kirby dashes forward, bolts of lightning strike the space behind him. Kirby creates four small pillars of flame as he dashes that soon explode and disappear. Kirby dashes diagonally upward, creating a brief cyclone at the end of the move. Kirby creates four icicles, then slashes them in half, shooting ice debris behind him. Kirby throws knives with electric trails that burst into sparks upon impact. Kirby throws knives encased in water that release a splash of water on impact. Kirby throws fiery knives that release a blaze on impact. Kirby throws knives that travel in loops diagonally upward and release a small whirlwind on impact. Kirby throws frozen knives that leave behind a mass of crystalline ice on contact. Kirby Battle Royale Parasol and Ninja Showcase Elemental Attributes in Kirby Star Allies Move Kirby jumps and creates a large smoke cloud from the position he had jumped from. Kirby creates a wind-up decoy that homes in on foes and explodes upon impact. Similar to Kunai Throw, but can't be used as rapidly. Kirby charges up, then creates a pillar of fire in front of him. Kirby finishes his katana slashing with a quick dash forward while slashing. Kirby perform a backward somersault with an upward slash, creating a shock wave. Kirby slashes his katana in front of him. Kirby uses a bamboo stick to shoot water upward instead of forward. Because this attack is terrain based, if the powerful technique is used near water, the fireballs evaporate on the water, creating steam. Releasing B causes Kirby to slam his fist into the ground, creating multiple fireballs that heavily damages foes. Kirby starts building up power around himself. Kirby throws a knife/shuriken while clinging to a wall. Kirby clings onto a wall for as long as the directional button is held. Kirby is invincible during this move.ĥ0 (rising hit), 50 (diving hit), 60 (thrown object) This attack was in Fighter's Kirby: Squeak Squad moveset. Kirby grabs the enemy or defeated mid-boss, then jumps up high into the sky and slams the enemy against the ground. The shockwave's range extends much further in Kirby's Return to Dream Land. This move also works in midair, but it will not create a shockwave (excluding Kirby's Return to Dream Land).
If Shock collides with an enemy, Kirby will slash upward to create a rising serial shock wave that does lots of damage to foes. Both his fan and the blossoms abruptly damage enemies before fading. Kirby jumps up and, with a fan in hand, swings downwards to conjure a barrage of cherry blossoms. Kirby will rebound upon kicking an enemy. Kirby dives diagonally downward and extends his foot below him, kicking anything underneath him. The re-shealthing itself is made more noticeable in Kirby: Triple Deluxe as it is accompanied by a sound effect. In Kirby's Return to Dream Land onward, the animation is different in that Kirby unholsters his katana and dashes through foes at high speed with a quick-draw-and-re-sheathing strike. In Kirby: Squeak Squad, this attack looks like Quad Shock without the shock waves. Kirby is only invincible for half the attack. Kirby swings his kunai forward as he dashes. Kirby swings his knife/katana in front of him. It works when Kirby is wall-clinging, walking on water and in midair as well. This was the equivalent for Kirby Super Star’s Kunai Throw, but this attack deals more damage and is considerably slower. He wields a katana like he does in the anime, which replaces his kunai from previous games. As of Kirby's Return to Dream Land, Kirby wears a skullcap with a metal forehead piece imprinted with a star insignia.
The Ninja hat originally had the same design as the Stone hat, only with different colors, along with a different skin tone for Kirby in Kirby Super Star Ultra. These properties entail walking on water and harnessing "jutsu" (simply Japanese for method or technique). In Kirby: Squeak Squad, Ninja was given more properties based off the stereotypical ninja rather than the traditional kind demonstrated in Kirby Super Star. This ability also allows him to cling to walls and jump-climb them. This is where Ninja Kirby's quick reflexes come in handy. Because these projectiles are weak on their own, Kirby must remain at a safe distance and throw tons of them at the enemy. This is because Ninja is predominantly projectile-based. In order to do sufficient damage, Kirby must execute many attacks at a time.
It is also one of the rarest abilities, as only two regular enemies in the Kirby series yield it when inhaled. Ninja is best known for being one of Kirby's fastest abilities, meaning it is able to deal steady damage in a short amount of time. 2.2 Elemental Attributes in Kirby Star Allies.